﻿using System;
using System.Collections.Generic;

using System.Text;
using RebellionII.GameObjects.Units;
using Microsoft.Xna.Framework.Content;

namespace RebellionII.GameObjects.Units
{
    public class Troop: BaseUnit
    {
        public int iAttack { get; set; }
        public int iDefense { get; set; }
        public int iBombardmentDefense { get; set; }
        public int iDetectionRating { get; set; }

        public Troop(bool yes)
        {
            sName = "default";
            sTextureName = "default";
            
            iConstructionCost = 10;
            iMaintenanceCost = 10;

            iAttack = 10;
            iDefense = 5;
            iBombardmentDefense = 5;
            iDetectionRating = 1;
            TheTeam = TeamName.Alliance;
        }

        public Troop()
        {

        }
    }

}
